HIGHLIGHTS & STILLS
Growing up playing Call of Duty, this project was quite an honor to work on. I learned so much working aside Steve Panicara. He designed all the initial frames and the overall look for the CoD package, and I had the opportunity to help out by animating the lower third system in game. It was quite an experience, and it really helped me hone in on my attention to detail. Scrutinizing every little pixel and mask in my animations. Once the L3 toolkit was sent, I started to work on a few of the full screen elements. I animated the logos and text forming in a handful of the deliverables, taking cues from the animation language Steve had started. This process really matured my abilities with the glitch-style movement that Steve does so well.